\Ż\ /Ż/ ______ \ \ / / | ____| |Ż\ |Ż| |ŻŻŻŻŻŻ| \ \/ / | |___ | \ | | | |ŻŻ| | / \ | ___| | \| | | | | | / /\ \ | |____ | |\ | | |__| | /__/ \__\ |______| |_| \__| |______| _____ _____ |ŻŻŻŻŻ| |ŻŻŻŻŻŻ| |ŻŻŻŻŻŻ| | __ | | ___| | |ŻŻŻ | |ŻŻŻŻ | |ŻŻ| | | __| | | |___ | | \Ż| | ŻŻŻ| | |__| | | ___| |___ | | |__| | | |ŻŻŻ | |__| | | | \ \ ___| | |______| | ŻŻŻŻ| |_| |_| |_| \_\ |_____| ŻŻŻŻŻŻ Xenogears Battling (Battle Arena) FAQ Version 1.2 Xenogears for the PSX (c) 1998 By Dan (not "Gadouken" Dan) GC (Guardian Cloud) When Made: Friday, January 22, 1999 Last Updated: Friday, April 16, 1999 06:47 PM PT Document Information: 55 K (55, 151) bytes Designed for, at least, IE 3 or NN 3 at 640x480 Resolution and Courier New font enabled 55, 151 characters (letters, numbers, etc.) Xenogears was... Created by: Square Licensed by: Square Published by: Square EA (Square Electronic Arts) Released: November (or was it December?) 1998 in America Okay, if you have any comments, questions, corrections, or any other things you can add to this, E-mail them to _________________ Table of Contents ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. What's Battling? (General Details about Battling in Xenogears) 2. Legend 3. Special Mode 1 Stuff 4. Basic Moves 5. Move Lists 6. Difficulty Settings 7. Secrets 8. Strategies and Tips 9. Frequently Asked Questions 10. What I've done in the Battle Arena 11. Updates 12. Special Thanks 13. Author Information Copyright Disclaimer: Unpublished Work Copyright (c) 1999 Dan GC This FAQ is for private and personal use only. It may only be reproduced electronically, and if placed on a Web Page or Site, may be altered as long as this Disclaimer and the above Copyright Notice appears in full. This FAQ is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, book, etc. or being incorporated into magazines, etc. in ANY way without Full Authorization from me and any cohorts I may have. Xenogears is copyright (c) Squaresoft, and Square EA. Xenogears, Squaresoft, and Square EA are trademarks of Square, Co., Ltd. 1998 This FAQ was created and is owned by me, Danny Duong All Copyrights and Trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it is due. If you would like to print these document, save it as a Text Document on your Hard Drive first, then open WordPad (if you have it), then change the font to a more suitable one, such as Times New Roman with the size of 10, take out unnecessary things, then print it afterwards. This FAQ can be found at: ________________________________________________________________________ GameFAQs www.gamefaqs.com Dan GC's Xenogears Page i.am/dan_gc Available later in the future ________________________________________________________________________ Part 1: What's Battling (General Details about Battling in Xenogears) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Battling is the sport of fighting one-on-one with Gears and monsters and is held at the Imperial Capital's Arena in Kislev. The format of the sport is simple - fight until one or the other breaks down. In other words, just bash your rival to pieces! But you don't have to fight 'til you trash your Gear. You are allowed to give up during a match...so if you know you can't win...you know! Finally, the armor values of Gears during the battling bouts are made uniform, so that competitors can fight on equal terms. In other words, competitors must rely fully on the fundamental properties of the Gear they pilot or of the monster they are controllng. The next thing to do is to gain experience by actually battling. The key is to get used to the controls. But perhaps jumping straight into an actual battle is too much for you? Well then, why not try out the "Practice Mode" for help with the controls? This is a simulation where you can practice the basic control methods. It is recommended beginners train there first. Also, there is a "Tutorial Mode" that provides easy lessons, from the basic controls to an explanation of the screen layout in an actual bout. ________________________________________________________________________ Part 2: Legend ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A: Square B: X R: Right L: Left Heat Gauge: the Engine infinite: see Basic Moves Infinite Types 1, 2, 3, and 4 ( ): something with a word that represents a number, the attack can hit however many times it is listed ( ): a number is between it, it means that that is that sequence's strength ________________________________________________________________________ Part 3: Special Mode 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here's the Screen Layout after access of Special Mode 1: BONUS BATTLING PRACTICE TUTORIAL EXIT Bonus Battling See below for explanation of Bonus Battling Practice A simulation where you can practice controls and other things against the AI, or a second player Tutorial Provides easy lessons from the basic controls to an explanation of the screen layout in an actual battle Exit Stop Battling Bonus Battling: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here is the Screen Layout when you choose Bonus Battling after you access Special Mode 1: PLAYER1 VS COM PLAYER1 VS PLAYER2 COM VS COM NUM OF MATCHES COM LEVEL RUBBER BAND Player1 Vs. Com Begin Player Vs. Computer Bout Player1 Vs. Player 2 Begin Player 1 Vs. Player 2 Bout Com Vs. Com Begin Demo Mode Number of Matches Set Number of Matches (Infinite, 1, 2, or 3) Computer Level Computer Enemy's Strength (Easy, Normal, or Hard) Rubber Band Rubber Band Mode Setting (Off or On) Rubber Band Mode Setting: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This Mode just increases the difficulty of fighting by there not being the chance of running far from your opponent. The two characters are linked together by unbreakable rubber bands, which prevents the two from getting far from the other. There are many things that happen if you do a certain movement. If you jump, you get launched to the other side of your opponent. You can also drag your opponent. There are many things that I can not currently explain. It's not perfectly fit with the laws of physics, but it's okay. I don't really care because I don't play with this mode on often. ________________________________________________________________________ Part 4: Basic Moves (most available to most characters) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Run: Hold any direction Back Dash: Push back when close to and facing your opponent Run at Double Speed (Dash): Hold the O (Circle) button and hold a direction Jump: /\ (Triangle) Button Straight Jump: Jump when not moving Little Movement Jump: Hold a direction and jump button right when a direction is pushed Moving Jump: Hold a direction and jump whenever you'd like to Long Jump: Hold O (Circle) and when going down a hill, jump Back Dash Jump: When back dashing down a hill, jump while back dashing Move in Air Jump: Hold O (Circle) and when at the peak of a hill, jump. If you did it correctly, your character's legs will be moving, but if they don't have any, then push some attack buttons and they will be executed in the air (so there really are air attacks, heh heh :) ) Block: Hold the L1 button (only lose half power of the attack) Ether Shot: Push the R1 button (some characters don't have it) Attack button A: [] (Square) button Attack button B: X button Start Button: Can "Continue Bout" or "Give Up" Cancel: Acts as a "stopper" of a combo, that is, if it isn't finished. It stops the combo and you aren't moved (unlike a jump) and doesn't leave you vulnerable. To do this, push the O (circle) button after a button push and then the combo is stopped, so if you push another button, it won't be part of the combo that was being executed. For example, do any part of a combo, say, BB when the combo is BBB, so push BB, then O, and then the combo is stopped, and you could do the same thing, then push O, and it would be stopped. So O (circle) is also a "canceler" of combos. That's what O does for some of the infinites. Infinite Type 1: This infinite is an attack in which you keep doing the same thing, for example, with Silverstar, you can do one with B, just push B, wait long enough so he doesn't continue it with a combo if you push B again, then push B to hit your opponent again. You must do it fast enough so you can hit your opponent, but not too fast that will initiate a combo, and not too slow that your opponent can escape. Only some characters can do it. Infinite Type 2: Infinite Type 2 is an easier type of infinite which is easier to execute than the original Infinite. To do this type of Infinite, just push an attack, then O (circle), then push that same attack, then O, etc. So, for example, you can push B, O, B, O, B, O, over and over. It's faster, and most of the Gears can do this type of Infinite. Infinite Type 3: It is similar to Infinite Type 2, but you don't use the same type of attack, you variate between the attacks. Another example is A, O, B, O, A, O, B, O, over and over. Now, only some Gears can do this type of infinite, but it can be damaging. Infinite Type 4: You use two button combinations then push O. Such as, BB, O, BB, O, it would be easier to do this type of infinite for Gears that have two button infinites. Just another type of infintie. ________________________________________________________________________ Part 5: Move Lists ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Well, this is the most time consuming section out of this whole FAQ. Contains the move lists a person may ask for about a character. There are a total of 49 characters, yes, 49, not 47 or 48. To obtain the 13th and 49th Gears, you, well, just look at the "Secrets" section. But if you can't get it, too bad for you. The strength is how powerful it is, but you can make your opponent lose either more or less depending on the position you or your opponent is in or what they or you do. Some Gears can attack twice for one sequence, each hit is worth the strength, such as Xenogears, when you push AAA, the third button push allows him to hit twice. Each hit of the third sequence has a strength of 15, so if it hits your opponent with both hits, it is equal to 30. 1. Weltall: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Gear I used most of the time whenever playing in the Battle Arena when Special Mode 1 was enabled. Also what I used to get the 49th Gear, Argento. This Gear is pretty quick, but most of his attacks either hit high or mid-high. So if you fight a small-sized character, always be at a lower level so you have a better chance of him are the following: ABA, ABB, and BBB. The strength of the first hit for each of his combos is 10; the second hit is 20; and the third one is 25. His Ether Shot has a strength of 20. AAA: L Palm Press, L Elbow, R Shoulder Level Punch AAB: L Palm Press, L Elbow, L in-and-out Crescent Kick ABA: L Palm Press, Spinning L Elbow, Jumping Double Front Kick ABB: L Palm Press, Spinning L Elbow, Jumping Spin R Uppercut BBB: R Whip Kick, R Forward Punch, R Whip Kick BBA: R Whip Kick, R Forward Punch, R Shoulder Ram BAB: R Whip Kick, Left Open Hand Uppercut, Two-Hand Punch BAA: R Whip Kick, Left Open Hand Uppercut, R Punch 2. Vierge: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A pretty quick Gear. Has an attack that Xenogears got from her. It's a spinning attack. This Gear is pretty quick, if you know how to use her. The attacks I mostly use whenever I use her are: ABA, ABB, BBA, BAB, and BAA. The strength of the first hit for each of her combos is 10; the second hit is 20; and the third hit is 25. Her Ether Shot has a strength of 20. AAA: R Punch, R Reverse Hook Punch, Step-Up R Punch AAB: R Punch, R Reverse Hook Punch, R Over-Head Smash ABA: R Punch, R Hook Punch, Step-Up Rising Uppercut ABB: R Punch, R Hook Punch, Booty Bust BBB: R Punch, R Reverse Hook Punch, R Kick to shin BBA: R Punch, R Reverse Hook Punch, Spinning Glory BAB: R Punch, R Kick to shin, Aerods (hits twice) BAA: R Punch, R Kick to shin, R Reverse Spinning Axe Kick 3. Heimdal: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A quick Gear. Most of his attacks are fast. A Gear that should be used many times. The atttacks I mostly use are, well, all of the attacks are good and quick. The strength of the first hit for each of his combos is 10; the second hit is 20; and the third hit is 25. His Ether Shot has a strength of 20. AAA: L Palm Press, R Spear Hand, R in-and-out Palm-down Chop AAB: L Palm Press, R Spear Hand, R Spinning Trip ABA: L Palm Press, R Palm Press, L Knee into R Spinning Hook Kick ABB: L Palm Press, R Palm Press, L Spinning Hook Kick BBB: R Palm Press, L Palm Press, R Spinning Hook Kick BBA: R Palm Press, L Palm Press, L Shoulder Ram BAB: R Palm Press, R Spinning in-and-out Palm-down Chop, R Palm Press BAA: R Palm Press, R Spinning in-and-out Palm-down Chop, Two-Hand Punch 4. Brigandier: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A slow, but impressive Gear. Use with caution. Also, this Gear's Heat Gauge cools down more quickly in the desert. The attacks I use most of the time are: AAB, BBA, ABA, and BAA. The strength of the first hit for each of his combos is 10; the second hit is 20; and the third hit is 25. His Ether Shot has a strength of 20. AAA: L Overhead Whip, R Spinning Whip, R Low Firewhip AAB: L Overhead Whip, R Spinning Whip, R before L Double Whip (twice) ABA: L Overhead Whip, Double Whip, R Spinning Whip ABB: L Overhead Whip, Double Whip, Jumping Whip BBB: L Shoulder Ram, R in-and-out Whip, L Low-High Whip BBA: L Shoulder Ram, R in-and-out Whip, R before L Double Whip (twice) BAB: L Shoulder Ram, Jumping Rush Down L Sidekick, Double Whip (30) BAA: L Shoulder Ram, Jumping Rush Down L Sidekick, Double Whip 5. Renmazuo: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Undoubtedly a difficult Gear to use at first, but once it is used many times, it can become a pretty good Gear to use. You can do an infinite with A, but it doesn't stun them long enough, so you can do it just to cause an opponent that blocks or doesn't move a lot to lose quite a lot of power. The best physical attacks are: all of them. The projectiles ones are also good. The strength of the first hit for each of his physical combos (starts with B) is 10; the second hit is 20; and the third hit is 25. The strength of the first hit for each of his gun combos (starts with A) is 6; the second is 0; and the last hit varies. His Ether Shot has a strength of 20. AAA: R Two Bullets, Nothing, R Three Bullets (10) AAB: R Two Bullets, Nothing, R Low Three Bullets (10) ABA: R Two Bullets, Nothing, Blue Homing Big Bullet (25) ABB: R Two Bullets, Nothing, L and R 6 Bullets (three each hand) (8) BBB: R Reverse Hook Punch, L Shoulder Ram, R Punch BBA: R Reverse Hook Punch, L Shoulder Ram, R Front Kick BAB: R Reverse Hook Punch, R Punch, R Roundhouse BAA: R Reverse Hook Punch, R Punch, Jumping Rush Down Double-Foot Smash Infinite: A (6) 6. Stier: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A VERY slow Gear. His strength is higher than many other Gears, but he is just too slow in attacking. His attacks can be interruped easily by an opponent. But one good thing is he can do an infinite with A. The Drill attacks are the best, and maybe the half lariat one. The strength of the first hit for all of his combos is 15; the second hit is 25; and the third one is 30. His Ether Shot strength is 20. AAA: R Punch, Drill, R Uppercut AAB: R Punch, Drill, Spinning Half Lariat ABA: R Punch, Drill, R Punch ABB: R Punch, Drill, Headbutt BBB: Drill, Headbutt, Hook Drill BBA: Drill, Headbutt, R Punch BAB: Drill, Drill, Grinding Drill BAA: Drill, Drill, R Axe Kick Infinite: A (15) 7. Bladegash: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A somewhat quick Gear at using her sword. She has some good attacks, some cool looking attacks, and others. The best attacks...are...all of them. The first hit strength is 10; the second hit strength is 20; and the third hit is 25. Her Ether Shot strength is 20. AAA: Stab, Overhead Slash, Up-Slash AAB: Stab, Overhead Slash, in-and-out Slash ABA: Stab, Electric Stab, Jumping Impale ABB: Stab, Electric Stab, Electric Stab BBB: R Low Roundhouse, R High Roundhouse, L High Kick BBA: R Low Roundhouse, R High Roundhouse, Air Back Sidekick BAB: R Low Roundhouse, L Shoulder Ram, Jumping Two-Hand Slash BAA: R Low Roundhouse, L Shoulder Ram, Stab 8. Siebzehn: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A very strong, but SLOW, Gear. Use with GREAT caution. You can do an attack that can kill your opponent if your timing is correct. Knock down your opponent and keep some distance and push B, which does the Ultra Explosive Area Laser Cannon. You can keep doing that over and over and if you time it correctly, you can kill your opponent quickly and ruthlessly. The first hit strength for each of the physical hits (starts with A) is 20; the second is 24; and the third hit is 28. The Ultra Explosive Area Laser Cannon's strength is 42. The Ether Shot strength is 20. AAA: R Reverse Hook Punch, R Punch, Two-Hand Overhead Smash AAB: R Reverse Hook Punch, R Punch, R before L Hook (hits twice) ABA: R Reverse Hook Punch, L Punch, R Shoulder Ram ABB: R Reverse Hook Punch, L Punch, R Front Kick B: Ultra Explosive Area Laser Cannon 9. Crescens: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Is quite a good Gear. Can be good if you know how to use her. All of her attacks are quick, except for a few, so use all of them. The strength for the first hit of each of the combos is 10; the second is 20; the third is 25. The Ether Shot strength is 20. AAA: L Overhead Wing Smash, R Low-High Wing, L Low Wing AAB: L Overhead Wing Smash, R Low-High Wing, Spinning Wings ABA: L Overhead Wing Smash, Headbutt, L Wing Overhead Smash ABB: L Overhead Wing Smash, Headbutt, L High-Low Wing Attack BBB: R Knee, Double Overhead Wing Smash, R Flicking Feather of Wing BBA: R Knee, Double Overhead Wing Smash, Wing Side Smash BAB: R Knee, Jumping Rush Down Sidekick, Upside Down Right Wing Smash BAA: R Knee, Jumping Rush Down Sidekick, Double Wing Overhead Smash 10. Chu-Chu: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Strong, but attacks are too close-ranged. Have to be literally touching the opponent to attack them with this. And the attacks take too long to do, so they are very escapable. Best attacks? I don't know. Too slow. The first hit strength is 20; the second hit is 30; the third one is 35. The Ether Shot strength 30. AAA: R Hook Punch, Booty Bust, R Hook Punch AAB: R Hook Punch, Booty Bust, R Hook Punch ABA: R Hook Punch, R Low Roundhouse, Two-Hand Smash ABB: R Hook Punch, R Low Roundhouse, Booty Bust BBB: R Low Roundhouse, Backflip and Smash (twice), Two-Hand Smash BBA: R Low Roundhouse, Backflip and Smash, Backflip and Smash BAB: R Low Roundhouse, Two-Hand Smash, Two-Hand Smash BAA: R Low Roundhouse, Two-Hand Smash, R Low Roundhouse 11. Weltall 2: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Same as Weltall, except somewhat faster, seriously. Also bigger. 12. Xenogears: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Undoubtedly one of the best Gears ever in Xenogears. Has one move he adapted from the Vierge. Slow at some of his combos, but quick at some. A Gear that almost anyone can use pretty well the first time they use it. The best attacks (my opinion) are: AAA, ABA, ABB, and all of the projectiles. ABA is good if your opponent is running around. It has an infinite with B, but it doesn't stun long enough, but it has a nice effect if you do it correctly. All of the hit strengths vary with each combo, which makes this Gear cool. His Ether Shot has a strength of 20. AAA: L Hook Punch, R Shoulder Ram, Booster Wings (twice) (10, 20, 15) AAB: L Hook Punch, R Shoulder Ram, Jumping Headbutt (10, 20, 25) ABA: L Hook Punch, R High Kick, Spinning Wings of Glory (10, 20, 30) ABB: L Hook Punch, R High Kick, Drilling Feet (10, 20, 30) BBB: Homing Laser, Homing Laser, Two Homing Missiles (two) (10, 10, 15) BBA: Homing Laser, Homing Laser, 7 Homing Missiles (seven) (10, 10, 10) BA: Homing Laser, 4 Tracking Laser Cannons (four) (10, 7) Infinite: B (10) 13. El-Regrs: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Whoo Hoo! It's Elly's Omnigear, that is, if you got to use it. Regrs is an awesome Gear. If you have it, try it out. If not, then get it. The best attack is: ABA. If they block it, they lose a lot of power. The rest of the attacks are quick and are worth using. The strength for the first hit is 10; the second is 20; the third is 25. The Ether Shot strength is 20. AAA: Reverse Hook Rod, Curving Rod, Reverse Hook Rod AAB: Reverse Hook Rod, Curving Rod, High Kick ABA: Reverse Hook Rod, L Punch, Multi-Hit Rod Attack (25 for one hit) ABB: Reverse Hook Rod, L Punch, Rising Rod Upper BBB: R Knee, Rising Rod Upper, Rod Smash BBA: R Knee, Rising Rod Upper, Reverse Hook Fire Rod BAB: R Knee, Ether-Powered Attack, Forward Flip Step BAA: R Knee, Ether-Powered Attack, Booty Bust 14. El-Fenrir: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A quick Gear, a very quick one. Most of his sword attacks are quick, and usually won't miss if you hit your opponent with an earlier hit in accordance with the sequence you are doing. All of the attacks are quick and good, so don't worry. The best attacks are all of them. First hit strength is 10; second is 20; third is 25. Ether Shot strength is 20. AAA: High Slash, Hook Slash, High Slash AAB: High Slash, Hook Slash, Reverse Hook Slash ABA: High Slash, R Spinning Trip, In-and-out Slash into High Slash (two) ABB: High Slash, R Spinning Trip, Spinning in-and-out Slash (28) BBB: Stab, Stab, Stab BBA: Stab, Stab, Jumping Slash BAB: Stab, Spin into High Slash, Low Hook Slash BAA: Stab, Spin into High Slash, Rising Slash Infinite: BB (10, 20) 15. El-Andvari: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A quicker Gear than the old Brigandier, but it is still kind of slow, but if you use this Gear correctly and cautiously, you can win easily. Also, this Gear's Heat Gauge cools down quicker in the desert area. The best attacks are: BAA, ABB, BBB, and AAA. The first hit strength is 10; the second is 20; the third is 25. Ether Shot strength is now only 12. AAA: R Rising Whip, Double Whip, R Spinning Whip AAB: R Rising Whip, Double Whip, Jumping Whip ABA: R Rising Whip, Double Whip, Jumping Whip ABB: R Rising Whip, Double Whip, R before L Whip (twice) (20) BBB: L Shoulder Ram, R mid-high Roundhouse, R Axe Kick BBA: L Shoulder Ram, R mid-high Roundhouse, Jump Rush Down Fire Sidekick BAB: L Shoulder Ram, R Swinging Whip, Double Whip (30) BAA: L Shoulder Ram, R Swinging Whip, R before L Whip (twice) (20) 16. El-Renmazuo: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A big improvement over the old Renmazuo. This one is much quicker, and has higher strength than before. The physical attacks are VERY quick. BAB seems to be the best physical attack, but so is BAA. Whatever, all the physical attacks are great. They best projectile attacks are: all of them. First hit strength for physical attacks is 10; second is 22; third is 25. The first hit for the shooting attacks is 8; the second is 0; the third varies. The Ether Shot strength is 20. AAA: L Hand Two Gunshots, nothing, L Hand Three Gunshots (10) AAB: L Hand Two Gunshots, nothing, L Hand Low Three Gunshots (10) ABA: L Hand Two Gunshots, nothing, R Hand Homing Missile (25) ABB: L Hand Two Gunshots, nothing, L and R 7 Shots (L: 3, R: 4) (10) BBB: R Reverse Hook Punch, L Shoulder Ram, R Punch BBA: R Reverse Hook Punch, L Shoulder Ram, R Front Kick BAB: R Reverse Hook Punch, R Punch, Electric Forearm (multiple hits) BAA: R Reverse Hook Punch, R Punch, Jumping Rush Down Double-Foot Smash Infinite: A (8) 17. El-Stier: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Also a great improvement over the original Gear, although this is still somewhat slow, but his attacks have improved and strengthened. The best attacks are the ones with Drills. First hit strength is 15; second is 25; third is 30. Ether Shot strength is 20. AAA: R Punch, Headbutt, Rising Drill AAB: R Punch, Headbutt, Jumping Headbutt ABA: R Punch, R Punch, Drill ABB: R Punch, R Punch, R Spinning Half Lariat BBB: R Punch, Drill, R Uppercut BBA: R Punch, Drill, R Punch BAB: R Punch, R shin Kick, Underground Rising Drill Upper BAA: R Punch, R shin Kick, Grinding Drill Infinite: A (15) 18. Ganador: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Trashy Gear. Not a lot of moves, pretty slow, and cheap. That's why it's the first Gear you ever fight the first time you are in Nortune, too easy, even on Hard. I don't know what the best attacks are, they all suck. Strength for first hit is 10; second 20; third is 25. Ether Shot strength is 20. AA: High Slash, Stab ABA: High Slash, in-and-out Slash, Stab ABB: High Slash, in-and-out Slash, out-and-in Low Slash BB: in-and-out Slash, out-and-in Low Slash BA: in-and-out Slash, Stab 19. Titan: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Wack Gear. The best attacks are: the ones starting with A, and BB. First hit strength is 10; second 20; third 25. Ether Shot strength 20, but he shoots two Ether Shots when you push it once. AAA: L grab into Hammer (two hits), Hook Hammer, Spinning Hammer ABA: L Grab into Hammer (two hits), L Scratch Upper, Spinning Hammer ABB: L Grab into Hammer (two hits), Multiple Bites BB: L Scratch Upper, Multiple Bites BA: L Scratch Upper, Head Smashing Hammer 20. W-Shaver (Wind Shaver): ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ An alright Gear. An Average Gear. The Laser Shot ones could be the best. The grabs are okay. Hit one is 10; hit two is 20; hit three is 25. Ether Shot is 20. AAA: L Grab, Headbutt, L Claw AAB: L Grab, Headbutt, Laser Shot ABA: L Grab, L Claw, Headbutt ABB: L Claw, L Claw, L Claw BBB: Laser Shot, Headbutt, Laser Shot BBA: Laser Shot, Headbutt, L Claw BAB: Laser Shot, Laser Shot, Headbutt BAA: Laser Shot, Laser Shot, Laser Shot 21. Firewheel: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A pretty good Gear, but some of his attacks are slow, so use the ones you'd like to. The best attack is the ABB. The other ones are also good, but be careful. First hit 10; second hit 20; third hit 25. Ether Shot strength 20. AAA: R Wheel, L Wheel, Rolling Wheel AAB: R Wheel, L Wheel, R before L Wheel (can hit twice) (20) ABA: R Wheel, L Yo-Yo Wheel, R Low Yo-Yo Wheel ABB: R Wheel, L Yo-Yo Wheel, 6 Gunshots (6) BBB: L Wheel, R Around-the-World Yo-Yo Wheel x2 BBA: L Wheel, R Around-the-World Yo-Yo Wheel, R Yo-Yo Wheel BAB: L Wheel, R Low Yo-Yo Wheel, Double Yo-Yo Wheels BAA: L Wheel, R Low Yo-Yo Wheel, Spinning Yo-Yo Wheels 22. Silverstar: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A quick Gear, a cool Gear, and nice coat of color. The best attack is the infinite. The other attacks are also good and have good speed. Strength for first hit is 10; second is 20; third is 25. Strength for Ether Shot is 20. AAA: L High-Low Hook Claw, R Reverse Hook Claw, R Rising Claw AAB: L High-Low Hook Claw, R Reverse Hook Claw, Pounce Backflip ABA: L High-Low Hook Claw, Deep Front Kick, Double Claw Squeeze ABB: L High-Low Hook Claw, Deep Front Kick, L Hook Claw BBB: R Low Roundhouse, L Low Spin Kick, L High Spinning Back Kick BBA: R Low Roundhouse, L Low Spin Kick, Jump Spinning Lariat (two) BAB: R Low Roundhouse, L Claw, R Electric Claw BAA: R Low Roundhouse, L Claw, Half Spinning Lariat Infinite: B (10) 23. Musha: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Even more crap. Projectile attacks are its best. Ether Shot strength is 20. A: R Low Spinning Roundhouse (10) BB: 1 Gunshot (10), 5 Gunshots (8) BA: 1 Gunshot (10), 1 Gunshot in kneeling position (10) 24. Hatamoto: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Now, now, this Gear is a good one. The best attacks are the ones with Spear Twirls, which can be used to hit a character on the ground. Strength for first hit is 10; second is 20; third is 25. Ether Shot is 20. AAA: Stab, in-and-out Slice, High Slash AAB: Stab, in-and-out Slice, Mid-High Slash ABA: Stab, Spear Twirl, Mid-High Slash ABB: Stab, Spear Twirl, Spear Twirl BBB: Mid-High Slash, Spear Twirl, Spear Twirl BBA: Mid-High Slash, Spear Twirl, in-and-out Slice BAB: Mid-High Slash, in-and-out Slice, Stab BAA: Mid-High Slash, in-and-out Slice, High Slash Infinite: BB (10, 20) 25. Backfirer: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Whoa, how crappy can a character be? I guess the best one is B. No Ether Shot. A: Big Shot (20) B: 3 Gunshots (1 shot to the side) (8) 26. Shinobi: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Only has two-hit combos. I don't know what's good, but it all sucks. The First hit for each of his combos is 15; the second hit is 30. The Ether Shot is 23. AA: L Claw, L Claw Upper AB: L Claw, Air Double Claw BA: R Reverse Half Spinning Claw Lariat, Tracing Missile shot to L 27. Wyrm: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ "You're funny. But keep it up and you'll just piss me off." - Fei Cools down faster in desert. The best attacks are the ones starting with A. First hit strength is 10; second is 20; third is 25. Ether Shot strength is 20. AAA: Double Peck (two), Bite, Hook Head Swing ABA: Double Peck (two), Smashing Head, Double Smashing Head (twice) ABB: Double Peck (two), Smashing Head, Hook Head Swing BBB: Bite, L before R Swinging Head (twice), Hook Head Swing BAB: Bite, Smashing Head, Double Smashing Head (twice) BAA: Bite, Smashing Head, Hook Head Swing 28. Tin Robo: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Also funny (looking...heh). Heat Gauge cools down faster in desert. The best attacks are: BBB and BA. The funniest is AAA. The victory pose is even better. Strength for first his is 10; second 20; third 25. Ether Shot is 20. AAA: R Hook, Grab and Fall, L Hook Swing ABB: R Hook, Grab, Pounce (twice) BBB: L Hook Claw, R shin Kick, Spinning Claw Lariat (twice) BA: L Hook Claw, Forward Spinning Arms (twice) 29. Rankar: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Slow, yet useful. Don't just do sequences out of nowhere. All of the attacks are about the same speed, so use what you want. 10, 20, 25 (first, second, and third hits). 20 for Ether Shot. AAA: Bite, Rising Head, Clockwise Tail Trip AAB: Bite, Rising Head, Tail Smash ABA: Bite, Head Ram, Clockwise Tail Trip ABB: Bite, Head Ram, Tail Smash BBB: Head Ram, Rising Head, Fire Breath (Ether Attack, heh) BBA: Head Ram, Rising Head, Clockwise Tail Trip BAB: Head Ram, Bite, Tail Smash BAA: Head Ram, Bite, Clockwise Tail Trip 30. Etone 1: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Cheap, weak, stupid, okay. The B attack is a circular rod slice, so you can do this attack if your opponent is running around you. Very cheap. 10, 20 (first, second). Ether: 20. AB: High Impale Rod, Circular Rod Slice BA: Circular Rod Slice, High Impale Rod 31. Etone 2: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Same as Etone 2, 'cept better. Has a projectile. Use the projectile to hit frequently moving but close enough opponents. The best attacks are: AB, and the infinite. First and second hits: 10, 20. Ether: 20. AB: Little Movement Chalice, Tracing Missile BA: Shocking Hands, Fire Chalice Infinite: B (10) 32. Golem: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ What a weird snow monster. Pretty good though. Has two infinites which I have found. The strongest attack is AAA, and you can do that to trick your opponent. You do AAA, and when he lifts up the snow boulder, some people think they can attack (and they can) and they might not use an Ether Shot, so they run in and push a button, but you already hit them with the snow boulder, and then they lose a lot of power. The best attacks are the infinites. First, second, third hits: 10, 20, 25. Ether: 20. AAA: L Scratch, L Low Scratch, Snow Boulder Smash (80) AAB: L Scratch, L Low Scratch, R Low Scratch ABA: L Scratch, R Low Scratch, Two-Hand Swing ABB: L Scratch, R Low Scratch, R Spinning Half Scratch Lariat BBB: R Shin Kick, L Shin Kick, L High Scratch BA: R Shin Kick, Double High Scratch Infinite 1: BB (10, 20) Infinite 2: BA (10, 20) 33. Fixbot: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A Repair-Robo? If it had a healing ability...this Gear would be better. All of the attacks are about the same speeed, so use all of them. First, second, and third hits: 10, 20, 25. Ether: 20. AAB: L Claw, Two-Hand Shock, R Shock ABA: L Claw, R Shock, L Claw BBA: R Shock, R Shock, Two-Hand Shock BAB: R Shock, L Claw, L Claw 34. Worker: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The attack strengths vary on this little Gear. You can do an infinite with B, although it won't stun your opponent long enough to hit them again, but if they block it, they can lose quite a lot of power. Best attacks: AB, B. Ether Shot Strength: 20 AA: Headbutt (twice), Head Ram Towards then Head Ram Away (Two) (15, 30) AB: Headbutt (twice), 6 Gunshots (3 from each gun) (15, 20) B: 6 Gunshots (3 from each gun) (10) Infinite: B (10) 35. Dozer: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Attacks are higher than some other characters. Best attacks: all of them. One, Two, and Three: 15, 25, 28. Ether: 30. AAA: R Punch, L Hook Punch, Spinning Lariat (Twice) B: Powerful Gunshot 36. Death (Scythe): ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This can dash underwater. This monster's slow, but is strong. It can also dash underwater. It is pretty slow, so all of the attacks are its best. Ether Shot Strength: 20. AA: Counter Clockwise then Clockwise Swings (twice), Swan Dive (30, 28) AB: Counter Clockwise then Clockwise Swings (twice), Fire Breath (30, 28) B: Counter Clockwise then Clockwise Swings (twice) (28) 37. Merman: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Shoots twice for one Ether Shot. This Gear can also dash underwater. The best attacks are: all of them. Ether Shot Strength: 20. AAA: L Reverse Hook Punch, Clockwise Swing, Rising Upper (10, 20, 25) ABB: L Reverse Hook Punch, Spear Slice, 6 Tracking Missiles (10, 20, 12) B: Tracking Missiles (8) 38. Salvager: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A pretty good Gear you can cheap with. This Gear can dash underwater. You can do BBB and hit your opponent when they are on the ground. The best attack is BBB. You can do that when they are on the ground and hit them. The first and second hits of all of the combos are: 10, 20. Ether Shot Strength: 20. AAA: L Claw, Forward Jump, 180 Degree Spin then Forward Jump (25) AAB: L Claw, Forward Jump, Spinning Claw Lariat (just stuns) (0) AB: L Claw, Spinning Claw Lariat BBB: Spinning Claw Lariat x3 (25) 39. Trooper: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Trashed-up Gear. Dumb, stupid, slow, cheap. Heat Gauge cools down quicker in desert. But...why would you even use this Gear? Doesn't have an Ether Shot. AAA: R Punch, R Punch, L Punch (30, 40, 50) AAB: R Punch, R Punch, 4 Gunshots (2 from each gun) (30, 40, 10) AB: R Punch, 4 Gunshots (2 from each gun) (30, 10) B: 4 Gunshots (2 from each gun) (10) 40. Twinburner: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You can cheap with this Gear. Just do the AA combo when your opponent is on the ground, then when your opponent is knocked way far away, dash towards him/her and do it again before (s)he gets back up. All of the attacks are great, so use them all. I tend to do BA, which knocks them down, then do it before they get up, so they get hit again, then do it again. I just do that over and over. Also, you can do AA, which knocks them down, then Dash to them, then do it again when they are on the ground (must be on the same or lower elevation level) so they'll get hit on the ground and get launched far into the air. Just keep doing that over and over. Ether: 20. AA: R Smash, Spinning Claw Lariat (twice) (10, 20) AB: R Smash, 2 Tracking Missiles (10, 15) BA: Shocking Arms (Twice), Multiple Cannon Shots (18, 20) 41. S-Trooper (Spear Trooper): ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Better than the standard Trooper, yet, it is still crappy. As the name implies, it has a spear. Heat Gauge cools down faster in desert. Just sucks. I don't know why'd you even use it in the first place. No Ether Shot. AAA: Stab, Thrusting Shield, High Slash (20, 20, 30) AAB: Stab, Thrusting Shield, Stab (20, 20, 30) AB: Stab, Gunshot (20, 20) B: Gunshot (35) 42. S-Tripper (Sand Tripper): ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This Gear is also...crappy. Cools down faster in desert. Projectile one is the best. No Ether Shot. AA: R Overhead Smash, 5 Gunshots (15, 10) AB: R Overhead Smash, R Half Spinning Lariat (15, 20) BA: R Half Spinning Lariat, R Overhead Smash (20, 20) 43. Sufal: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ It's the...organic human turned a type of Wels, the Sufal, and that human made into a man-machine Gear, the Sufal. Well, the best attacks are the projectile ones. The Ether Shot Strength is 20. AA: R Reverse Hook Punch, Clockwise Tail Whip (15, 20) AB: R Reverse Hook Punch, Tracking Missile (15, 20) BA: Front Flip then Tail Whip, Backflip then Tracking Missile (10, 20) 44. EG-Gunner (Eagle Gunner): ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This Gear is okay. But I wonder...how did the person piloting this Gear get it? These Gears are in Deus, so how did the person actually survive and steal one of these Gears? Or, if they are no pilots, then, why would this man-machine Gear or just a no-pilot Gear come to the Battle Arena? The world may never know... Okay, the strength hits are: 30, 30. The Ether Shot is 20. AA: R Low Roundhouse, R Low Roundhouse AB: R Low Roundhouse, Big Gunshot BB: Gunshot, Gunshot BA: Big Gunshot, R Low Roundhouse 45. EG-Armor (Eagle Armor): ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A good Gear. It's best attack is probably BAB, which does...well.. you'll find out. But I wonder...how did the person piloting this Gear get it? These Gears are in Deus, so how did the person actually survive and steal one of these Gears? Or, if they are no pilots, then, why would this man-machine Gear or just a no-pilot Gear come to the Battle Arena? The world may never know...it also has an infinite. The best attacks are: the infinite and the projectile combos. Ether: 20. AAA: L Punch, L Punch, R Shin Kick (15, 20, 25) AAB: L Punch, L Punch, Head Smash w/ Gun (15, 20, 25) ABA: L Punch, Head Smash w/ Gun, 4 Gunshots from L to R (15, 20, 18) ABB: L Punch, Head Smash w/ Gun, L Charging Punch (15, 20, 25) BBB: 1 Gunshot, 3 Semi-Auto Gunfire, 3 Semi-Auto Gunfire (10, 20, 18) BBA: 1 Gunshot, 3 Semi-Auto Gunfire, 1 Big Gunshot (10, 20, 25) BAB: 1 Gunshot, 4 Gunshots L to R, Many Tracking Missiles (10, 20, 18) BAA: 1 Gunshot, 4 Gunshots L to R, 1 Big Gunshot (10, 20, 25) Infinite: A (15) 46. Pedestal: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Seems and looks good at first, but is it? You be the judge. All of the attacks are about the same speed, but the projectile ones are the best, the other ones are okay. Ether: 20. AAA: L Hook Wing, L Wing Upper, L Wing Smash (12, 22, 25) AAB: L Hook Wing, L Wing Upper, 5 Semi-Auto Gunfire (12, 22, 18) ABA: L Hook Wing, R Wing Upper, Double Wing Squeeze (12, 22, 25) ABB: L Hook Wing, R Wing Upper, in-and-out Double Wing (12, 22, 25) BBB: L Wing Upper, R Wing Upper, L Wing Upper (20, 20, 20) BBA: L Wing Upper, R Wing Upper, L Wing Smash (20, 20, 25) BAB: L Wing Upper, L Wing Hook, 2 Tracking Missiles (20, 22, 25) BAA: L Wing Upper, L Wing Hook, Double Wing Squeeze (20, 22, 25) 47. Edin: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A Gear which you can fight in Deus. Has an attack called Magic Space, the motion of it could be the second hit of ABA. It's pretty cool, its attacks are pretty quick, if they hit your opponent, that is. When you hit your opponent with an attack, the attack, sometimes, seems to speed up. So, all of the attacks are good. First, second, and third hits: 10, 20, 25. Ether: 20. AAA: Rod Smash, R High Kick, Rod Smash AAB: Rod Smash, R High Kick, Double Wing Squeeze ABA: Rod Smash, Magic Space Circular Motion, Magic Space Rod Smash ABB: Rod Smash, Magic Space Circular Motion, Magic Space Rod Smash BBB: Mid-Low Rod Hook, Low Rod Thrust, Mid-High Thrust BBA: Mid-Low Rod Hook, Low Rod Thrust, Rod Smash BAB: Deep / Motion, /\ Motion, Deep \ Motion then - Motion (This attack forms a star) BAA: / Motion (but deeper), /\ Motion, Rod Thrust 48. EG-Blade (Eagle Blade): ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Pretty slow, but it is okay. But I wonder...how did the person piloting this Gear get it? These Gears are in Deus, so how did the person actually survive and steal one of these Gears? Or, if they are no pilots, then, why would this man-machine Gear or just a no-pilot Gear come to the Battle Arena? The world may never know... This Gear has an infinite. The attacks I use are: ABA, BB, and the infinite. The attacks that start with A are the following strengths: 18, 20, 25. Ether: 20. AAB: Half Spinning Impale, Spinning Low Slice, Thrust ABA: Half Spinning Impale, Forward Flip Slash, Homing Missile BB: Thrust, Thrust (10, 20) BA: Thrust, Spinning Low Slice (10, 20) Infinite: B (10) 49. Argento: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the 49th Gear. To obtain it, well, just see the "Secrets" section. This Gear's left hand, is a claw, the right hand, is a hand. This Gear's attacks and Ether attacks are above average. It also has an infinite, but it is difficult to execute because you have to have the correct timing. It seems the second hit of most of his combos knock the opponent back, but that makes sense, since this Gear is so strong. All of the attacks are quick, so I recommend none, but recommend all. First, second, and third hits: 18, 26, 28. Ether Shot Strength: 24. AAA: R Punch, R Punch, L Claw Upper AAB: R Punch, R Punch, R Low Spinning Roundhouse ABA: R Punch, L Claw Hook Slash, Somersault ABB: R Punch, L Claw Hook Slash, L Claw High Slash BBB: L Claw Hook Slash, R Punch, R Low Roundhouse BBA: L Claw Hook Slash, R Punch, L Shoulder Ram BAB: L Claw Hook Slash, R Uppercut, R Spinning Hook Kick into L Low Roundhouse (twice) BAA: L Claw Hook Slash, R Uppercut, R Spinning Axe Kick Infinite: B (18) And that's the end of the list. Hope it helped you (and probably did). ________________________________________________________________________ Part 6: Difficulty Settings ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The real difficulty is what Gear you fight, and not the setting. But the difficulty settings, it depends on what combos they would use, like slow, cheap ones that would make them very open, or quick ones that would break your combos. Here's some differences: Easy: ŻŻŻŻŻŻŻ Computer tends to do slow, breakable combos. Dashes when it is not neccesary, but doesn't use Ether Shots a lot, but sometimes it does, which makes it overheat and loses a large amount of HP. Tends to be annoying sometimes, by the repeated Ether Shots. Just stands around, and that is because it is cooling down. Also, it shoots when there is a mountain or something that would cancel one of their projectiles in front or near it for no reason. In the water, sometimes, it shoots projectiles or Ether Shots, and rarely jumps to shoot and Ether Shot, but it happens. But it is not difficult to beat, very easy, but the problem is, can you beat the AI at this setting? Medium: ŻŻŻŻŻŻŻ The AI does medium speed, breakable combos. Dashes less often but used Ether Shots even more. Has more brains and actually jumps to shoot Ether Shots when in the water more often than in Easy. Although, it still shoots underwater and when near mountains that would cancel out their projectiles quite often. Still not hard to beat, but can you beat it? Hard: ŻŻŻŻŻŻŻ The hardest setting you can set it to. The AI breaks your combos and does good combos for the character they are using a lot. Jumps more often, dashes only to run away or catch up and shoots Ether Shots quite a lot, so it tends to overheat sometimes, although it doesn't for some characters. Sometimes, the AI can be really hard, and sometimes it isn't when it is at this setting. Rarely shoots an Ether Shot when on the other side of the mountain. Never shoots an Ether Shot in the water, but jumps and shoots. Stays in one place to cool down the engine much more quickly. Has some good strategy. But still, you are capable of beating the AI at this setting, right? ________________________________________________________________________ Part 7: Secrets ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Get Elly's Omnigear, Regrs, in the Battle Arena: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I found out the true way to get this Gear. Okay, here goes, you should have at least 50 hours (of course your probably would, anyway, right?) and go inside Deus, then leave after going down. After you jump down, I mean right after you jump down, get out (if you don't know, push X where the light is coming from and accept to leave) then go to the Battle Arena and choose Special Mode 1. You should now have it. Get Argento, a secret Gear: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Set the Number of Matches to 3, the Difficulty to Hard. Choose Player Vs. Com. Choose any Gear (YOU are going to use A Gear, right?), and use that same Gear, and fight against all of the other characters. You cannot lose a match, but you can lose rounds, otherwise, you will have to start all over. After you have beaten all of the other opponents with the Gear you used, then choose Xenogears and fight the Gear you used. If you used Xenogears to beat all of the opponents, then you must do the Same Character Select Trick. Same Character Select: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ It is possible to use the same character as your opponent is. You can highlight a character that is already highlighted, and can choose that character. To do so, hold L2 and R2 and move to the already highlighted character and you can choose that character, too. So when you control who the 2P side will use, choose the character you are using for 1P, push X to accept, then hold L2 and R2, move to the same character, and push X. Now both 1P and 2P have the same characters. But when 2P is a human player, the 2P controller, the L2 and R2 buttons must be held and you can choose the same character as 1P, and vice versa. ________________________________________________________________________ Part 8: Basic Strategies and Tips ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Well, there are a lot of different strategies people use. And there's a certain strategy for every character. Environments also play a role in battles. A Gear which you normally fight in the desert, well, their engines cool down more quickly in the desert areas, even if they keep moving, the engine cools down very quickly, but it cools down even quicker if you don't move. Gears which you normally fight in the water cool down even quicker than any other Gear while in water. They can also Dash underwater. If you attack a Gear from behind, sometimes, they lose double power. The power loss of an attack is based on how strong it is, and how you hit your opponent with it. The position, when it is done, etc. If your opponent tends to use a lot of Ether Shots, and you don't want them to use it as often, then run into the water, where projectiles dissipate, but they can still hit you with a projectile if it is homing and they jump for an Ether Shot, or a homing projectile that shoots up then follows. Ether Shots disappear when they hit something, like a mountain, the ground, water, or whatever. So if an Ether Shot is after you, you can run away pretty easily, that is, if you know what to do. Dashing is an option. Running to a side of a mountain or running down a hill is an option. Running into the water is another one. There are many things you can do, and I can't list them all. I have quite a few personal tactics. I usually don't push a three sequence close-ranged combo for no reason. But sometimes I do because sometimes the opponent runs into your attacks (just happens) and they get hurt. I also use an Ether Shot to stun my opponent then run up and do a combo, that is, if they get stunned, and if they blocked it, I go up anyway, and do an attack so they lose power. If you find an attack you like and it is very good, by all means, use it as much as possible. It's your opponents fault for not stopping you from doing it. Also, if they say you are a "scrub" like some people in newsgroups say about others because they use the same moves and tactics over and over, well, it's their fault they don't know how to stop you. But if they complain, that's another thing, at least they aren't making fun of you. If you have about at least half power, your opponent has maybe about one-third or less, your opponent runs around frequently, your character has Ether Shots and no other projectiles, then shoot Ether Shots, a lot of them, if your opponent gets hit by them, you'll lose power by overheating, but if you think you need to use it, then use it. You have to do (almost) anything to win, right? Then do it. I personally don't use Ether Shots, unless my opponent does. If my opponent does use Ether Shots, then I do a basic strategy, "Ether Shot, run up, combo" and I keep doing that over and over and over. I like matches where you and your opponent use the same Gear (or character) and don't use Ether Shots, which makes it seem much fairer. Some Gears have attacks which shoot a lot of projectiles one after another, and the first hit could knock the opponent back, but it all depends on what position you and your opponent are. So you can do what you want, when you want. Well, that's all for this section. ________________________________________________________________________ Part 9: Frequently Asked Questions ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ What is the correct pronunciation of Xenogears? It is the following: zeh-noh-gears The "e" in the "zeh" part is a short e, pronounced like in the word "red" and the "noh" part is pronounced exactly like the word "noh". "gears" is pronounced, of course, gears. So that's it, Xenogears. ________________________________________________________________________ Part 10: What I have ever accomplished in the Battle Arena ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Used old Weltall and beat computer Hatamoto at difficulty setting Normal in 16" 82 (16 seconds and 82 hundredths). - Got Regrs, Elly's Omnigear, the 13th Gear on the list (playable). - Got Argento, the 49th Gear (playable). - Got most of the items for exchange. - This doesn't have to do with the BA, but I got this game December 14, then beat it January 13, without any Walkthroughs ________________________________________________________________________ Part 11: Updates ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Version 1.2: Made a little change Version 1.17: Made some more changes Version 1.15: Made some changes Version 1.11: Changed some more stuff (secrets section), and you may have noticed, the layout. Version 1.1: Changed some stuff (secrets section) Version 1: Started sometime December '98. Finished Friday, January 22, 1999. ________________________________________________________________________ Part 12: Special Thanks ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Square EA: For Producing Xenogears for the US The Development Team that made this game: For Making Xenogears Square USA: Translating Square: Being such a great industrial company My Cloud FAQ for Ehrgeiz: got the basic layout of this FAQ from it Jonathon Barone : "Strategy and Tips" section, got some ideas from his Battling FAQ, the section titled "Tactics" Steve Commisso : corrected the "Getting Argento" secret in the "Secrets" section. ________________________________________________________________________ Part 13: Author Information ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Name: Dan GC E-mail: LB Dan GC@aol.com Web page: http://i.am/dan_gc Under Construction ICQ: None "You're funny. But keep it up and you'll just piss me off." ~ Fei Don't plaigarize! It's bad! And always give credit where it's due! ________________________________________________________________________ Unpublished Work Copyright (c) 1999 Dan GC ________________________________________________________________________ END